These are the modeled, textured, lit, and rendered environments for my robot animation. The environment is meant to be an post-apocalyptic world covered in trash. For lighting I tried to go with warm, red lighting for the environments that emphasize the trash covered world and how desolate it it, while going with a slightly cooler lighting for the main section where the most action is going on. The sky is a digital painting done in Adobe Photoshop with a fully red sky. I might consider changing the sky for the cliff environment so that it is more cool and calm or even having it change overtime. The environment models were done it ZBrush with the attempt to use as few polygons as possible in them. The textures for the environments were mostly done in Substance Painter, but the base of the signs were created in Photoshop.